![]() That being said, are you using a precompiled Cache? Are you running on OpenGL or Vulkan? For me personally on my 2070 super, I get the best shader cache performance on Vulkan with a precompiled cache with Async recompile enabled in the experimental tab ![]() ![]() Though some AMD users report double recompile being more effective for them but this is usually on the 8 or 12+ core models since CEMU can get a little buggy utilizing that many threads on triple recompile, ![]() Hey there, since you have a 6 core Ryzen your best bet for the recompiler is probably triple core.
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